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Use the A and B buttons to switch between two places in your filesystem. Next to the A and B buttons is a toggle that enables you to show or hide thumbnail images for media files really useful when you can't quite remember what you called that fantastic clip you made last night! Loading media into a clip is simply a case of dragging it over to a slot in the channel strips.
You can drag an audio file and a video clip or image file onto the same slot to make a combined clip. If you do this, Resolume will automatically transpose the video to the length of the audio to make an audio-visual clip. There are some tips in Appendix 2 of this manual that will help you prepare your content for Resolume so that you get the most out of your computer's processing power. Beat Snap menu option. If you set the clip setting to Global, it will use whatever the Composition setting is.
Trigger Style Normally, when you click a clip, it starts playing and carries on until you clear the layer or play another clip. Clip Target The default thing that happens when you click a clip is that it plays on the layer it is held in. You can also set clips to play in the active layer this approach will be familiar to Resolume 2.
You can then play 'chords' of clips with the keyboard or a MIDI device each of them will be displayed for as long as it is selected. Obviously, you will need as many layers as you want to play simultaneous clips. Transport So, we know how to start clips playing but things would be a bit boring if we had no control over them after that. Fortunately, Resolume provides loads of ways to control and affect how clips behave.
The Transport section of the Clip Properties tab is where we can change the speed and direction that clips play at. There are two very different ways to control the speed of a clip that are selected by the drop down at the top right of the Transport section.
Timeline is for manual control, with direct control over the Pitch speed of the clip. In this mode, you simply use the Pitch slider to speed the clip up or slow it down. Managing Clips Once clips have been added to a deck, you can move them around by clicking and dragging the clip name below the thumbnail of each clip. This will overwrite the destination clip with the clip you are dragging and remove the original clip. If you want to copy a clip, drag the clip to the new position and then hold down the Ctrl key as you release the mouse button.
A copy of the clip will be created and the original will remain. To swap two clips, drag one of them over the other and then hold down the Alt key as you release the mouse button. Triggering Clips Triggering a clip is as simple as clicking it's thumbnail on the layer strips. However, there are some options for what happens when a clip is triggered. Beat Snap You can use the Beat Snap option to have clips wait until the next beat, bar, 2 bars and so on before it starts.
This is particularly useful for audio-visual music clips. You can also set the Beat Snap option for an individual clip. You can also tap along to a tempo to set the BPM automatically. The best way to use the Tap tempo function is to click the Tap button a few times to set the tempo and then click the Resync button on the first beat of a bar. So, you have Resolume running at the perfect BPM.
In order for audio-visual clips to work right, you will need to set the number of beats that the clip spans in the Transport section. By using the drop down to the left of the number of Beats, you can also tell Resolume how the clip should behave by setting the BPM directly BPM or asking Resolume to detect the number of beats Auto The Transport section also provides some addtional options: Use these buttons to set the direction the clip plays in or to pause the clip.
Use these buttons to tell the clip to loop, ping pong play alternately forwards and backwards or to play once and then automatically clear itself from it's layer.
The play once mode is useful for 'one shot' samples that you want to drop into teh mix. These buttons are only available in Timeline transport mode. Use them to decide what happens when a clip is triggered.
The first default option plays the clip from the start. The second option starts the clip from whereever it was when it was last played. The final thing we will look at in the Transport section is the timeline itself. We can manipulate this directly by grabbing the yellow pointer that moves along it and sliding it around.
This gives an effect similar to DJ scratching. The smaller bar below the timeline is also useful. Grab and move the small yellow pointers at it's end to set the In and Out points of the clip. This is great for selecting parts of longer clips to use. This enables you to have Resolume automatically loop sections of the clip. This is great for adding a bit more variety to rythmic clips, creating weird vocal combinations or all kinds of other effects.
To use it, just select one of the options the clip will loop over the relevent number of beats. When you are done, just click the selected option again or the Off button. It's really that simple! To set a cue point, click the smaller part to the left of one of the cue point buttons. The part you click will turn yellow and the letter on the main button will turn white this means the cue point is ready for use. Now you can click the main button or press the relevent keyboard key to jump straight to the point where you set the cue point.
If you want to set cue poiunts precisely, a good way to do it is to pause the clip, drag the Trasport timeline marker to where you want the cue point and then set it. You can reset an existing cue point in exactly the same way as setting it for the first time. Audio Properties With the Audio section of the clip properties, we have the same options as at Composition and Layer level: Volume Set the volume for this clip individually. This is useful for balancing the volume of clips that will play on a layer.
Pan this clip individually. Opacity Video Properties Width At the top of the Video section of the clip properties tab, along with information about the video part of the clip, you will find some useful features: Use this to resize the clip to the size of the current composition.
This is great when your content isn't at the right size already although it is more effecient to make content to the right size, we can't always live in a perfect world I click this and then use the width or height parameter below to get the aspect ratio right. Click this to clear the video from the clip, leaving the audio intact.
Use these toggles to select which colour channels from the clip will be used. By default, Red, Green and Blue are selected. The Alpha channel will only be selectable if your clip has an alpha channel in it. The rest of the video properties for a clip are very similar to those for layers: Mask Drop an image file from the file browser here to create a mask.
This is useful for creating video with a non-rectangular frame. If another image format is used, the red channel is be used for the mask Set the opacity for the layer here as well as on the layer strip. Set the width of the clip. Along with the Height parameter, this is useful for correcting the aspect ratio of content. Pan 15 Height Scale Set the height of the clip Scale the surface that the clip is drawn on in the output.
OpenGL acceleration for effects. Note that this version of Resolume only supoorts plugins that use hardware accleration it does not support old Freeframe 1. To use either an audio or a video effect, just drag the effect from the Effects tab onto the Composition Properties, Layer Properties, Clip properties or directly onto a clip in the layer strips. Clip effects are applied to the individual clip when it is playing. Layer effects are applied to whatever clip is playing in the layer, after its clip effects have been applied.
Composition effects are applied to the final output, after the layers have been mixed together. All effects can be temporarily bypassed B toggle or removed X button Effects can be stacked together by dropping more than one into the same place. If you do this, they will be applied in order, starting with the top one in the slot. Each effect will be applied in turn, effecting the output of the previous effect. Using Audio Effects Audio effects may provide any number of parameters but there is one that they all share.
You can use Dry Wet to control how the affected version for ther audio is mixed with the original. When this parameter is moved over to the left, the effect will not be heard at all.
When it is at the far right, the original audio will not be heard. Using Video Effects Position X Tweak the exact position of the clip, pixel by pixel Position Y Tweak the exact position of the clip, pixel by pixel Rotate X Rotate Y Rotate Z Rotate the surface that the clip is drawn on Rotate the surface that the clip is drawn on Rotate the surface that the clip is drawn on Anchor X Change the position of the surface that the clip is drawn on and also the point that the surface is rotated around if you use any of the Rotate parameters.
Anchor Y Change the position of the surface that the clip is drawn on and also the point that the surface is rotated around if you use any of the Rotate parameters. Change the position of the surface that the clip is drawn on and also the point that the surface is rotated around if you use any of the Rotate parameters.
Anchor Z Effects Resolume enables you to manipulate both the audio and video by using plugin effects. Each effect is a small program that changes the audio or visual in some way, controlled by some parameters.
Resolume supports audio effects based on the VST standard. For video effects, Resolume supports the Freeframe 1. You can use this to mix the effect with the original video. As with mixing layers, you can select one of the mixing modes to use. Each preset contains all the settings for an effect enabling you to quickly activate an effect with a set of settings that you like.
To create a preset, first get the effect working how you want it.